Chokers were hideous monsters that hid underground and strangled their prey to death.
“Chokers are cowardly and dimwitted creatures, useless as guard beasts, and utterly awful as servants. Yet for wizards of shorter stature, securing one as a familiar does negate the need for a ladder.” – Mordenkainens
Small aberration . Chaotic Evil
Armor Class: 16 (natural armor)
hit Points: 13 (3d6 + 3)
Speed : 30ft.
- Str : 16
Dex : 14
Con : 13
Wis : 12
Int : 4
Cha : 7
Skills: Stealth +6
Senses: darkvision 60 ft., passive perception 11
General and Appearance
Size : Small
Type : Aberration
Languages(s): Deep Speech, Common, Undercommon
Challenge Rating: 1
Vision : Darkvision
Movement : Climbing
Subraces : Cavern choker, Feygrove choker
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Average height : 3 ft 6 in (110 cm)
Average weight : 35 lb (16 kg)
Skin color(s) : Gray, earthy brown
Distinctions : Long, tentaclelike limbs, Mottled skin
Traits
Aberrant Quickness (Recharges after a Short or Long Rest). The choker can take an extra action on its turn.
Boneless. The choker can move through and occupy a space as narrow as 4 inches wide without squeezing.
Spider Climb. The choker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack. The choker makes two tentacle attacks.
Tentacle. Melee Weapon Attack: +5 to hit, reach 10 ft., one target.
Hit: 5 (1d4 + 3) bludgeoning damage plus 3 (1d6) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC: 15).
Until this grapple ends, the target is restrained, and the choker can’t use this tentacle on another target.
The choker 5e has two tentacles. If this attack is a critical hit, the target also can’t breathe or speak until the grapple ends.
Choker 5e : The choker is a subterranean predator far more dangerous than its small size and spindly, rubbery limbs would suggest.
Chokers have cartilage rather than a bony skeleton.
This flexible internal structure enables them to easily slip into narrow fissures and niches in the walls of their cavern homes.
They lurk in these spots, silent and unseen, waiting for prey to happen by.